Private access • v1

Build the feeling of depth.

This vault is a structured method: pacing, depth cues, restrained overlays, and a prompt framework. It is not a promise of identical results. It is the path.

What to do first

  1. Open the Prompt Builder.
  2. Pick one scene.
  3. Generate 10 variations before switching themes.

Rule of thumb

If everything is clearly visible, the fear is gone. Remove information.

Deprivation Scale Silence Delay

Access ID: • Do not redistribute.

Prompt Builder

Fill the variables. Keep it restrained. Reveal late.

Tip: generate 5 times, then only tweak one variable at a time.

Generated prompt


          

The output includes a subtle license line to discourage sharing.

Starter Templates

These are “starting points”. Replace variables. Keep anchors and timing consistent.

A1 — Aquarium Glass

Empty halls. Catwalk railing in foreground. A huge shadow moves behind the glass.

A2 — Vessel Spotlight

Deck railing. Spotlight scans black water. Fragments of a colossal silhouette pass below.

A3 — Submerged Tunnel

Ladder + warning sign. Waterline reflects a single light. Movement delayed behind pillars.

A4 — Ice Edge Drop

Boots + rope. Blue-black drop. Bubbles rise. Shadow rises but stays incomplete.

A5 — Platform Void

Steel beam + cable. Featureless void. Bioluminescent pulse far below, then silence.

Iteration rule

Do 10 variations of one scene before switching. Consistency sells believability.

Overlay Pack (PNG)

12 transparent overlays (1080×1920). Minimal, top-safe placement (TikTok UI friendly).

If you want personalized overlays per buyer, use the included stamp tool.

Checklists

Use these every time you generate/post to keep the style consistent.

15s Structure

  • 0–2s: anchor + calm
  • 2–6s: subtle anomaly
  • 6–10s: approach
  • 10–13s: partial reveal
  • 13–15s: consequence + cut

Publish checklist

  • Hook in first 1.5s
  • Reveal in last third
  • No overexposed whites
  • Minimal overlay (optional)
  • Subtle audio (recommended)

Troubleshooting

  • Looks like a game: reduce exposure + soften edges
  • No scale: keep anchor in frame during reveal
  • Robotic camera: add micro shake + slow drift
  • Too obvious: show less, reveal late